Astroneer auto extractor setup11/21/2023 ![]() ![]() Get your delay and proximity repeater, make sure that the green from the proximity repeater it touching the AE and the delay repeater, then, make a segment from the delay repeater, take a target pin, and put it on the proximity repeater, forming a clock, take another target pin, and put it on the AE. Unpackage you auto extractor above the resource you want it to mine Power that generates 9 power(total, I don't recommend you use medium generators unless you have a bunch or carbon ), I recommend 2 rtgs+1 qt-rtg, more if you have a smelting setup too, and more if you have more than on going. For the sake of preserving such information and allowing more people to find it, you may repost it along with a link to the original (this is only the very first submission, never link another repost).Īnything showing or talking about story elements must be marked as spoiler. Exceptions are still relevant and helpful content that has not been posted for at least 30 days. This rule complements rule 3.Ĭontent that has been previously posted on this subreddit should not be reposted. Flairs are to be used to categorize your submission, titles are to describe what it's about. ![]() Submissions with titles such as "bug", "Astroneer" or "I need help" will be removed and you will be asked to re-create them with a proper title. This rule complements rule 1.Ībsolutely use titles that roughly describe what your submission is about. The situation will always be considered, as such reporting a bug that you do not understand, leaving you unable to elaborate, will not be considered low-effort by default. Submissions providing little to no information, which are poorly written or otherwise of low-quality and not relevant for the subreddit are subject for removal without notice. Make sure your submissions are well written, informative and add something to the subreddit. The Reddit Content Policy and the Reddiquette apply fully in any case. Do not engage in any political or religious discussions. Do not "name & shame" others to make them the subject of public accusation or ridicule. Racist, homophobic, bigoted, insensitive, or hateful speech will not be tolerated. You are expected to show courtesy and respect to everyone. Exotic fruits are not ASTRONEER research objects either.īe nice, respectful, and use your head. For example, while a picture of actual malachite might be interesting, it is not ASTRONEER content and will be handled as such. Note that real life references are not considered relevant. Submissions that are not directly related and relevant to ASTRONEER will be removed. These will be produced regardless of whether an autumn LTE is active, giving players who had unlocked the PUM-KN Shelter a year-round source of seeds/samples in any save they create.All submissions must be ASTRONEER related.Blowing up the shelter with Dynamite produces Sturdysquash Samples and seeds, with a chance of obtaining Spookysquash seeds as well.When deployed hard soil generates under the shelter.PUM-KN Shelters are accessible earlier compared to the regular Shelter, only requiring a Chemistry Lab to craft Plastic instead of an Atmospheric Condenser to get Silicone. ![]() Small crates are only given as a reward for the event, due to the size of the EXO Request Platform rocket. When printing a PUM-KN Shelter, they will be printed into large crates.The PUM-KN Shelter cannot be moved or packaged with a Packager after it has been placed.PUM-KN Shelters will provide the player with power and oxygen, similar to a normal Shelter, even though there is no indication of power or oxygen production.PUM-KN Shelters are mainly cosmetic, and act the exact same as a normal Shelter:.The PUM-KN Shelter has two Tier-1 slots on its side to attach up to two items, as well as four power connectors to expand bases outwards The shelter takes about 2 soil canisters to craft, and will generate about 4 soil canisters of soil. Can be used as a source for infinite soil.Can be blown up using Dynamite and will turn into Sturdysquash Samples and Seeds.The game saves each time the PUM-KN Shelter is entered.The PUM-KN Shelter is the central part of a players base: It is also craftable in a Large Printer once either of these goals has been met. The player receives two small boxes containing the PUM-KN Shelter when completing the Noxothane stage of the EXO Biofuel Obtainment Operation event, or by obtaining 5000 points in the EXO F.A.R.M event.
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